Craft profits

Lineage 2 Interlude. Every recipe's expected profit per item made, at your prices: type what the crafted items sell for, and fix missing material prices with ⚠ or ? (they're shared with the craft calculator). Grey prices are global; fields marked * are your own. Materials without a market price are priced from their own craft (⚒). Click a column header to sort; tick none of a group's boxes to see all.

Grade
Success

585 recipes · page 9 of 12

Item Success Sell price Cost / item Profit / item Margin
100% * 115 464 – –
100% * 251 514 – –
100% * 115 464 – –
100% * 24 188 400 – –
100% * 5 363 200 – –
100% * 1 948 860 – –
100% * 16 093 880 – –
100% * 115 464 – –
100% * 436 896 – –
100% * 142 130 – –
100% * 279 460 – –
100% * 142 130 – –
100% * 994 215 – –
100% * 1 300 615 – –
100% * 2 770 135 – –
70% * 2 144 593 – –
100% * 534 615 – –
100% * 47 520 – –
100% * 546 130 – –
100% * 2 698 860 – –
100% * 3 347 175 – –
100% * 280 823 – –
100% * 2 770 135 – –
100% * 27 528 481 – –
100% * 63 360 – –
60% * 261 346 407 – –
100% * 63 360 – –
100% * 280 823 – –
100% * 32 495 820 – –
100% * 388 860 – –
100% * 560 790 – –
100% * 6 704 000 – –
100% * 26 876 000 – –
100% * 40 176 702 – –
100% * 13 438 000 – –
60% * 58 763 183 – –
60% * 3 789 700 – –
60% * 22 683 033 – –
60% * 13 593 433 – –
60% * 5 724 633 – –
60% * 3 877 000 – –
60% * 39 917 507 – –
60% * 6 804 583 – –
60% * 6 804 583 – –
60% * 10 275 108 – –
60% * 3 789 700 – –
60% * 5 695 967 – –
60% * 6 804 583 – –
60% * 74 467 583 – –
60% * 45 556 333 – –

Profit per item = sell price − cost per item, where cost per item = materials for one craft ÷ items it makes ÷ success rate (at 50% success an item takes two attempts). B, A and S-grade recipes are used up by every craft, so they count as a material; D and C-grade ones are learned once. A material without a market price counts at what crafting it costs (⚒, from its own materials); ⚠ counts items with no price at all: they count as 0, so the cost is too low until you set them. ? shows (and lets you edit) the materials of one craft, and + unfolds a craftable one into its own materials.