Craft profits

Lineage 2 Interlude. Every recipe's expected profit per item made, at your prices: type what the crafted items sell for, and fix missing material prices with ⚠ or ? (they're shared with the craft calculator). Grey prices are global; fields marked * are your own. Materials without a market price are priced from their own craft (⚒). Click a column header to sort; tick none of a group's boxes to see all.

Grade
Success

585 recipes · page 1 of 12

Item Success Sell price Cost / item Profit / item Margin
60% * 207 485 373 92 514 627 44.6%
60% * 444 409 850 75 590 150 17.0%
60% * 28 837 842 14 562 158 50.5%
60% * 30 078 917 7 809 971 26.0%
60% * 26 333 917 7 666 083 29.1%
60% * 40 793 467 3 206 533 7.9%
60% * 11 658 917 3 118 860 26.8%
60% * 7 234 633 2 765 367 38.2%
70% * 17 665 586 2 234 414 12.6%
60% * 7 017 250 1 538 305 21.9%
60% * 76 858 920 1 141 080 1.5%
60% * 16 252 200 747 800 4.6%
60% * 5 387 000 113 000 2.1%
100% * 135 000 15 000 11.1%
100% * 27 000 5 000 18.5%
100% * 12 255 2 745 22.4%
100% * 0 880 –
100% * 0 1 –
100% * 10 -9 -90.0%
100% * 2 252 -1 612 -71.6%
100% * 20 010 -11 010 -55.0%
100% * 26 065 -12 732 -48.8%
100% * 32 003 -23 203 -72.5%
70% * 9 271 307 -1 771 307 -19.1%
70% * 12 629 200 -2 629 200 -20.8%
60% * 17 985 533 -3 541 089 -19.7%
60% * 22 587 153 -8 587 153 -38.0%
100% * 346 392 – –
100% * 2 376 440 – –
70% * 2 722 307 – –
100% * 2 208 975 – –
70% * 2 710 636 – –
100% * 1 883 615 – –
70% * 1 253 593 – –
100% * 22 164 617 – –
100% * 11 245 130 – –
60% * 284 247 307 – –
100% * 1 075 020 – –
100% * 534 615 – –
60% * 245 910 290 – –
100% * 2 385 000 – –
100% * 73 808 152 – –
60% * 78 567 367 – –
100% * 49 152 298 – –
60% * 49 871 467 – –
100% * 786 940 – –
100% * 2 698 860 – –
100% * 63 360 – –
100% * 7 084 000 – –
100% * 7 084 000 – –

Profit per item = sell price − cost per item, where cost per item = materials for one craft ÷ items it makes ÷ success rate (at 50% success an item takes two attempts). B, A and S-grade recipes are used up by every craft, so they count as a material; D and C-grade ones are learned once. A material without a market price counts at what crafting it costs (⚒, from its own materials); ⚠ counts items with no price at all: they count as 0, so the cost is too low until you set them. ? shows (and lets you edit) the materials of one craft, and + unfolds a craftable one into its own materials.