Craft profits

Lineage 2 Interlude. Every recipe's expected profit per item made, at your prices: type what the crafted items sell for, and fix missing material prices with ⚠ or ? (they're shared with the craft calculator). Grey prices are global; fields marked * are your own. Materials without a market price are priced from their own craft (⚒). Click a column header to sort; tick none of a group's boxes to see all.

Grade
Success

37 recipes

Item Success Sell price Cost / item Profit / item Margin
100% * 26 065 -12 732 -48.8%
100% * 0 880 –
100% * 3 630 112 – –
60% * 1 834 568 – –
100% * 5 790 410 – –
60% * 3 901 283 – –
100% * 15 840 – –
100% * 1 310 712 – –
100% * 346 392 – –
100% * 346 392 – –
100% * 5 787 210 – –
60% * 3 901 283 – –
100% * 15 840 – –
100% * 409 590 – –
100% * 115 464 – –
100% * 251 514 – –
100% * 115 464 – –
100% * 436 896 – –
100% * 142 130 – –
100% * 279 460 – –
100% * 142 130 – –
60% * 5 724 633 – –
60% * 39 917 507 – –
60% * 6 804 583 – –
60% * 6 804 583 – –
60% * 10 275 108 – –
60% * 13 134 317 – –
60% * 13 134 317 – –
60% * 7 660 323 – –
100% * 737 262 – –
100% * 257 594 – –
100% * 447 136 – –
100% * 257 594 – –
100% * 1 260 242 – –
60% * 681 600 – –
100% * 2 382 899 – –
60% * 1 199 367 – –

Profit per item = sell price − cost per item, where cost per item = materials for one craft ÷ items it makes ÷ success rate (at 50% success an item takes two attempts). B, A and S-grade recipes are used up by every craft, so they count as a material; D and C-grade ones are learned once. A material without a market price counts at what crafting it costs (⚒, from its own materials); ⚠ counts items with no price at all: they count as 0, so the cost is too low until you set them. ? shows (and lets you edit) the materials of one craft, and + unfolds a craftable one into its own materials.