Craft profits

Lineage 2 Interlude. Every recipe's expected profit per item made, at your prices: type what the crafted items sell for, and fix missing material prices with ⚠ or ? (they're shared with the craft calculator). Grey prices are global; fields marked * are your own. Materials without a market price are priced from their own craft (⚒). Click a column header to sort; tick none of a group's boxes to see all.

Grade
Success

585 recipes · page 12 of 12

Item Success Sell price Cost / item Profit / item Margin
100% * 2 576 000 – –
100% * 23 573 880 – –
100% * 3 877 184 – –
60% * 2 623 120 – –
100% * 2 382 899 – –
60% * 1 199 367 – –
100% * 4 430 790 – –
100% * 11 245 130 – –
100% * 23 997 600 – –
100% * 5 796 000 – –
100% * 3 700 020 – –
100% * 1 038 050 – –
100% * 80 225 – –
100% * 26 876 000 – –
100% * 5 796 000 – –
100% * 71 668 012 – –
60% * 80 199 333 – –
100% * 12 573 880 – –
100% * 35 552 000 – –
100% * 1 071 567 – –
60% * 433 963 – –
100% * 10 229 870 – –
60% * 11 069 575 – –
100% * 6 601 430 – –
60% * 7 361 383 – –
100% * 1 071 567 – –
60% * 433 963 – –
100% * 1 675 860 – –
60% * 2 071 875 – –
100% * 1 260 242 – –
60% * 681 600 – –
100% * 2 382 899 – –
60% * 1 199 367 – –
100% * 3 833 232 – –
60% * 2 645 193 – –

Profit per item = sell price − cost per item, where cost per item = materials for one craft ÷ items it makes ÷ success rate (at 50% success an item takes two attempts). B, A and S-grade recipes are used up by every craft, so they count as a material; D and C-grade ones are learned once. A material without a market price counts at what crafting it costs (⚒, from its own materials); ⚠ counts items with no price at all: they count as 0, so the cost is too low until you set them. ? shows (and lets you edit) the materials of one craft, and + unfolds a craftable one into its own materials.