Craft profits

Lineage 2 Interlude. Every recipe's expected profit per item made, at your prices: type what the crafted items sell for, and fix missing material prices with ⚠ or ? (they're shared with the craft calculator). Grey prices are global; fields marked * are your own. Materials without a market price are priced from their own craft (⚒). Click a column header to sort; tick none of a group's boxes to see all.

Grade
Success

585 recipes · page 10 of 12

Item Success Sell price Cost / item Profit / item Margin
60% * 6 804 583 – –
60% * 10 275 108 – –
60% * 22 216 275 – –
60% * 13 134 317 – –
60% * 3 789 700 – –
60% * 5 695 967 – –
60% * 3 789 700 – –
60% * 13 134 317 – –
60% * 58 763 183 – –
60% * 13 232 897 – –
60% * 6 804 583 – –
60% * 10 275 108 – –
60% * 6 804 583 – –
60% * 39 917 507 – –
60% * 13 232 897 – –
70% * 6 907 800 – –
70% * 9 342 229 – –
70% * 5 723 364 – –
60% * 11 619 010 – –
60% * 7 660 323 – –
70% * 41 951 643 – –
70% * 43 761 786 – –
70% * 37 624 771 – –
100% * 16 093 880 – –
100% * 4 498 860 – –
60% * 277 444 550 – –
100% * 1 111 677 – –
100% * 0 – –
100% * 13 332 000 – –
100% * 75 015 – –
60% * 187 511 023 – –
100% * 5 363 200 – –
100% * 13 332 000 – –
60% * 173 574 160 – –
60% * 139 829 378 – –
60% * 143 284 643 – –
100% * 16 093 880 – –
100% * 63 – –
100% * 9 – –
100% * 5 – –
100% * 49 152 298 – –
60% * 49 871 467 – –
100% * 3 771 000 – –
100% * 2 886 360 – –
100% * 16 093 880 – –
100% * 133 – –
100% * 22 – –
100% * 13 – –
60% * 71 852 933 – –
100% * 53 364 625 – –

Profit per item = sell price − cost per item, where cost per item = materials for one craft ÷ items it makes ÷ success rate (at 50% success an item takes two attempts). B, A and S-grade recipes are used up by every craft, so they count as a material; D and C-grade ones are learned once. A material without a market price counts at what crafting it costs (⚒, from its own materials); ⚠ counts items with no price at all: they count as 0, so the cost is too low until you set them. ? shows (and lets you edit) the materials of one craft, and + unfolds a craftable one into its own materials.